This is the second part to the "Dragging Objects" tutorial. In this part we'll use the drag button to move another movieclip across the stage - in this case a photo slide show.
Setting the volume for sounds in Flash is done quite easily using "setVolume" - which is a built in class for ActionScript. You'll find it under Built-in Classes > Media > Sound > Methods.
Sounds can be applied to the Up, Down, and Over states of a button directly. However, you can also do it using ActionScript by using the "attachSound" method.
A
widely used effect in Flash is a page curl animation. When the mouse
is
rolled over the button it looks as though the corner of the picture
(or
page) is curling up.
Creating custom cursors in Flash is
as easy as writing two lines of code. In this example, we'll be making
a custom cursor to act as a spotlight on the image underneath it.
Displaying dynamic text loaded from a text file into Flash 8 or earlier is a fairly simple task. The ActionScript that makes this all possible is the "loadVariables" function.
Creating random movement in Flash with ActionScript is surprisingly simple. This kind of effect can be applied in many different ways but in this case I wanted the text to appear
Probably the coolest thing about designing with Flash is the level of interactivity you can create for your visitors. In this tutorial, we'll create a draggable object and set up some parameters in which that object can move.
This is probably one of the more classic effects that can be produced with Flash using simple Masking. What we'll be creating is a spot light or flash light effect that moves across a background image - in this case the word VirtualClues but it could be any graphic.
This is an introduction to using behaviors in Flash. We're going to build a simple movie with next and back buttons to jump between different frames in a timeline. We're going to be using a couple of Flash's built in behaviors to make this happen.